![]() ![]() Keep the sessions short and the goals simple and it works easily. I ran 4th edition for my kids and nephews when they were aged between 12 and seven. Ghost of the Pirate Queen is a stand-alone, family friendly, Pathfinder Roleplaying Game adventure set in the Ponyfinder campaign setting for 2nd to 3rd level characters and is recommended fun for all ages." Now, a group of brave adventurers have discovered a map leading to Brokenhorn’s final treasure.Ĭan they overcome gem gnolls, pirates, dastardly traps, and the ghost of Brokenhorn herself in order to discover the pirate queen’s hidden bounty while unraveling the mystery surrounding her disappearance? "As the most notorious pirate ever to sail the Ocean of Tears, the legend of Brokenhorn and her fabulous raid on the Queen’s treasury has been a fixture in sailor’s stories and bard’s songs for decades. My recommendations would be the following:īoth of the above have recently been updated for D&D 5e, though the adventure below is only for Pathfinder, which is why you may need to stick with Pathfinder system if you Ponyfinder catches your interest. If you want the PCs to hit 75% of the time, use monsters with AC 10. It makes it really easy to design an encounter. For example, almost every 1st level PC gets a +5 on their attack rolls (swords, bows, spells, fists, etc.), so you know if a monster has an AC of 15, the PCs will hit half the time and miss half the time. It's easy to figure out how often the PCs will hit and/or make their Saving Throws. Writing your own helps you learn what the spell does, but there are pre-printed ones if you want to invest in them. You can even use spell cards if you want. There is a list of Actions you can choose from on a cheat sheet-and one of the options is IMPROVISE!įor spells, you're either a spontaneous caster, or you're limited to a certain number of spells (typically your level + your ability modifier) that you can prepare each day, so the number of spells you have to manage at one time is pretty low. You can move before and after your Action. There are only 3 different types of rolls: Ability Checks (including skill checks, initiative, and grappling and other shenanigans), Attack Rolls, and Saving Throws. If something good and something bad both affect the roll, you just roll 1d20. If things are going poorly, instead of stacking penalties, you roll twice and take the lower result. In general, when things are going well, instead of adding more and more modifiers, you just roll twice and take the higher result. You just roll 1d20 and add a modifier, which is pretty static-it doesn't change every round like in Pathfinder. Complete rules for starships, including customization and starship combat.5th Edition is pretty easy to learn and simple to run. ![]() Hundreds of weapons, spells, technological gadgets, magic items, and other options to outfit any character.An in-depth exploration of the Starfinder setting, including its planets, gods, factions, and threats.Character species both new and classic, from androids, insectile shirrens, ratlike ysoki, and reptilian vesk to the dwarves and elves of the distant future.Seven character classes, from the elite soldier and stealthy operative to the physics-hacking technomancer and mind-bending mystic.All of the rules you need to play or run a game of Starfinder.This massive 528-page softcover rulebook is the essential centerpiece of the Starfinder Roleplaying Game, with rules for character creation, magic, gear, and more-everything you need to play Starfinder as either a player or Game Master! The next great adventure in science-fantasy roleplaying takes off here, and the Starfinder Core Rulebook is your ticket to a lifetime of adventure amid the stars! Whether you're making first contact with new cultures on uncharted worlds or fighting to survive in the neon-lit back alleys of Absalom Station, you and your team will need all your wits, combat skill, and magic to make it through. Will you delve for lost artifacts in the ruins of alien temples? Strap on rune-enhanced armor and a laser rifle to battle undead empires in fleets of bone ships, or defend colonists from a swarm of ravenous monsters? Maybe you'll hack into the mainframe of a god-run corporation, or search the stars for clues to the secret history of the universe or brand new planets to explore. Blast off into a galaxy of adventure with the Starfinder Roleplaying Game! Step into your powered armor and grab your magic-infused laser rifle as you investigate the mysteries of a weird universe with your bold starship crew.
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